Kill handmaidens first, always: Handmaidens are weak non-elite mobs, that will cast a spell call "Dark Mist." Anyone hit by this spell will be terrored for 9 seconds unable to move. Handmaidens are generally not part of mob packs and they roam, meaning one may pop up while you are in the middle of a fight.
Explore all side rooms: This dungeon has "tiny keys" spread out in some of the rooms. These keys will unlock other rooms that have chests. Half of these chests actually contain loot items that will be gear upgrades. And these are rings/neck/bracelets/earrings.
BOSS 1 (Manor Claviger):
Fight type: Tank and Spank
Nothing special at all. She is just a buff handmaiden. She will cast a ranged spell called Void Fire, just avoid it. She will also cast Dark mist like other handmaidens, avoid/interrupt it if possible. If a tank is hit by this, he won't be able to defend himself. If a healer is hit with this, that's 9 seconds of no heals.
BOSS 2 (Manor Jester and Manor Steward):
Fight type: Double tank and spank
There are 2 monsters to this fight. I would have a melee physical dps (if you have one) off tank the jester (ranged imp) and have everyone focus the jester first while the skeleton is being tanked. This is what I generally do as a dragoon with parry and the healer has no problem keeping me up.
There are a lot of spells being cast by both of the monsters, so there will be a lot of moving. I am unsure if it is possible to sleep the skeleton, I have heard it is resisted a lot, but might be possible. Try it.
BOSS 3 (Lady Amandine):
Fight type: Tank and Add control
Through out the fight, Lady Amandine will cast normal handmaiden abilities as well as Darkness (a blind). Remember to avoid Dark Mist. If a tank gets disabled this way, they can't parry or mitigate.
Parties who try to just rush the boss when adds spawn are going to have a bad time. You NEED to stop DPSing and focus on the tasks like disabling lanterns or killing adds.
Phase 1: 4 lanterns will appear in the corners the room and periodically pulse doing damage (About 50-100 each), meaning that the whole party will take around 200-400 dmg. DPS/Healer will need to just click the lanterns to disable them.
Phase 2: Lanterns will still appear like phase 1, but now bombs will appear too. Bombs are slow and will self destruct + attack those attempting to disable a lantern which will interrupt the lantern disable.
Phase 3: Lanterns will stop appearing BUT now handmaidens and the an Imp Servant will appear. Handmaidens are low hp and will have their dark mist ability. Kill them ASAP. They are also low damaging, but there are 2-3 of them, so if a tank can grab them great, otherwise, just kill them and avoid dark mist. The imp servant will have normal spells which are damaging. As a Dragoon i was able to kill a handmaiden in one rotation, so DPS should be able to handle adds fairly quickly. After that, just focus down the boss.
Did this last night in a PUG. Went great until final boss. Wiped a few times...probably cause the dps didnt down the adds fast...lol. We ended up killing the boss while 3 adds were up. I think we did it the hard way. :)
Wiped on this multiple times today. My fave dungeon so far.
Did it twice yesterday successfully.
I screwed my party today on this!!!! My head just could not get it right...I got so mad that I could not get it right!!! So I did a dick move and logged on them...I feel like such an asshole for doing it!!! I'm sorry for screwing them. I never play like this every I try to stay on point and Iam good at what I do. But this place got to me bad!!! on a bad gaming day.
This ia good to know, thanks for the guide.